![]() ![]() If the experiment doesn’t finish you can run it again next mission to pick up the science left behind. Repeat, Repeat Science takes time to complete, but it doesn’t need to finish to get some science.Don’t expect to be able to put all science experiments on a single vessel. All The Science With power in short supply you may have to pick and choose your experiments carefully.Shores, Water and Grasslands are all within easy reach! Explore It’s not all about getting to space! At least not in your first few launches.Fuel cells are a great way of resolving your power issues until solar panels. Your early pods don’t have a lot of power so you need to invest early in other sources. Early Power Experiments need electric charge.Slow Down As science takes time to collect it can be advisable to set your parachutes to open at the maximum altitude to allow enough time to complete science collection as you float slowly down.Or when was the last time you had to sustain a base with crew for months, submerged at least 100m deep on the ocean floor? And you will have to come up with engineering solutions for problems you never had before. Sometimes you will have to delete valuable data to be able to collect new science. You will have to choose which experiments to run, because you won’t be able to run them all at the same time. While this doesn’t sound like a big thing, it will change the way you build vessels, it will change the way you plan your missions and it will force you to make tough decisions. The good news is that experiments will keep running in the background on unloaded vessels while you’re busy with other missions, and they will generate a constant stream of scientific value while they’re running. ![]() Some will just take minutes, others will need years. Science isn’t generated at the click of one button any more, most experiments will take time to complete. The science system in Kerbalism is very different from how you know it in KSP. ![]()
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